AI Insights · Timothy · October 2021
Top 5 Ultracasual Games in Sweden: Q3 2021 Performance
Explore the performance trends of the top 5 ultracasual games in Sweden for Q3 2021, based on Sensor Tower data.
The third quarter of 2021 brought interesting performance dynamics for the top 5 ultracasual games in Sweden. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Magic Slime: Antistress & ASMR
From Finger Art Games, this app saw a gradual decline in weekly revenue, starting at approximately $3.8K and ending the quarter around $2.5K. Weekly downloads fluctuated, peaking at 177 in late June but dropping to a low of 15 in early September before recovering to 116 by the end of the month. Active users also showed a steady decline, from 2.9K at the start of the quarter to just over 2K by late September.
Slime it: Slime Game Simulator
Slime4Fun's app experienced a decrease in weekly revenue, starting at $1.1K and ending at $607. Downloads notably surged to 2K in late June but settled at around 361 by the end of September. Active users declined consistently from 4.8K to just over 2.1K throughout the quarter.
Goo: Slime simulator, ASMR
Exomind LTD's app showed a mixed revenue trend, peaking at $632 in late June and stabilizing around $334 by the end of September. Downloads saw a significant spike to 965 in early August but tapered off to 179 by the end of the quarter. Active users followed a similar trend, rising to 756 in mid-August before dropping to 319 by late September.
Diamond Painting ASMR Coloring
Crazy Labs' game displayed a varied revenue pattern, with highs of $132 and lows around $37. Weekly downloads were highest in mid-July at 1.9K but decreased to 696 by the last week of September. Active users peaked at 3.6K in mid-July and decreased to 1.6K by the end of the quarter.
Jelly Dye:Satisfying ASMR Game
AI Games FZ's app had a consistent revenue increase, ending the quarter at $102. Downloads were highest at 2.3K in late June but dropped to 559 by the end of September. Active users showed a declining trend from 5.8K to 1.9K over the quarter.
These insights from Sensor Tower highlight the different trajectories of these ultracasual games in Sweden during Q3 2021. For more detailed analytics and trends, visit Sensor Tower.